![]() ![]() Granted, this works best when the game has some sort of good transportation system inside to make linking the spawns together easier. It can be a bit annoying at first since you're essentially getting reset every time you die, but after a while, you end up with most spawns having some sort of base to get you geared and ready to get back to your main base, and it incentives branching out and exploring far so you can 'connect' each of the spawns together. So every time you die, you're dropped off in a (usually) totally new location. Maybe it could have some demerits like food rotting faster or items slowly loosing durability if they're left in the grave/corpse, or maybe items in your inventory are saved but stuff in your hotbar/hands are dropped? Lure hostile mobs to it?Īnother death penalty I've seen and liked is having several far-off spawn points and having the player spawn on a random one on death. It gets especially annoying in dangerous places like deep underground because 1: you're more likely to die, 2: it's usually very far away from home/spawn, and 3: due to item despawns, you're forced to run back to where you died, usually even more poorly prepared than you where when you first died, rather than preparing and returning to reclaim your things when better equipped.Ī grave/corpse to hold your items when you die like others said sounds like a nice way to punish death but still have long distance travel not be as iffy to do. Yeah, some raw meat and other stuff that had little time left sometimes rots, but most I find for most food, rotting isn't a problem unless you settle several days travel away from spawn.Īll that said, I feel like 'drop all items, get booted to spawn' kind of sucks as a death penalty especially in open world games like this. It discourages traveling long distances as you can easily loose stuff if you're too far away from spawn when you die. And all this is possible very early on as they just require clay. ![]() Meat is a problem since it spoils fast, but even that's not too much of a problem since just turning it into a meal and putting it in a crock has it keep for around a week, more if you seal the crock.Īnd if you make a vessel, grain and vegetables store for ages(around 30 days or so for most vegetables, up to two years for grain). Maybe it's because I settled decently close to spawn, but I find food spoilages to be a minor concern when I die. ![]()
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